In combat Indy's autonomy AI seems more intent on bashing local furniture than his opponents or if trying to whip opponents he sooner whips the unarmed opponent rather than the guy with a shotgun. The playability is horrible, general controls will send Indy in unintended directions (often plummeting him to his death), this is quite unacceptable for a game with so many jump puzzles. Possibly the worst game created in a very long time.